Name: Programming Linux Games
Authors: Loki Software, Inc.
[John R. Hall]
Publisher: No Starch Press Publication Date: 2001
URL: http://www.nostarchpress.com/?plga
*Programming Linux Games* is a new book which features Tcl. A just-released excerpt shows how to build a simple scripting engine and design a game script. http://www.unixreview.com/documents/s=1420/urmb29/book29.htm
They do however also say this in 'conclusions': "In hindsight, Tcl was not an especially good choice for the scripting engine. It works in this case, but it's not a very good solution for number crunching or managing large amounts of data. If I were to rewrite Chapter 6, I would probably choose a Lisp variant such as Scheme."
Which is possibly kind of strange: if I were to bring non-coders into a project I don't think I'd stick a Lisp interpreter in front of them. --setok